AI Insights · Timothy · October 2021
Top 5 Cooking Games on Android in the UK Q3 2021
Discover the performance trends of the top 5 cooking games on Android in the UK for Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top 5 cooking games on the Android platform in the United Kingdom showed varied performance trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Fork N Sausage from SayGames Ltd saw a notable trend in weekly downloads, starting with a peak of around 25K in the first week of July and gradually declining to approximately 6.7K by the end of September. Weekly active users mirrored this trend, peaking at nearly 39K in mid-July and tapering off to about 17.4K by the end of the quarter.
More Snacks! by Lion Studios experienced an initial surge in weekly downloads, reaching around 29.4K in late July, followed by a significant drop to about 1.8K by the end of September. Active users followed a similar pattern, peaking at approximately 32K in early August before declining to around 5.9K by the end of the quarter. The game also generated a modest revenue of $5 in early August.
Food Cutting - Chopping Game, another title from Lion Studios, saw a steady increase in weekly downloads, peaking at around 41.6K in mid-September. Active users also increased, reaching approximately 48.5K in the same period. Revenue showed a positive trend, starting at $64 in early September and peaking at $218 in the third week.
Bubble Tea! Boba ASMR DIY Game from Dual Cat maintained a relatively stable performance with weekly downloads fluctuating between 11.1K and 4K throughout the quarter. Active users remained consistent, peaking at about 58K in early July and gradually declining to around 35.2K by the end of September. The game generated a small revenue of $5 and $4 in early August.
Sushi Roll 3D - Cooking ASMR by SayGames Ltd had steady weekly downloads, starting at around 6.6K in late June and slightly decreasing to approximately 4.5K by the end of September. Active users showed a similar pattern, peaking at about 27.1K in early August and declining to around 14K by the end of the quarter. The game also had a modest revenue peak of $27 in early July.
This data is sourced from Sensor Tower, and more comprehensive insights can be found there.